Lucid is the result of a spontaneous, 48 hour game jam that began my path in game development in 2019. The first finished game or modification I ever made, Lucid was created using Bitsy over the course of a single weekend. Lucid is a brief, guided walk through an atmospheric city where the lines between dreaming and waking are blurred. It was informed by experience working and living in a major city as a neuro-divergent person with severe OCD.

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